Meet the entire idTech 1 family!Įxperience mind-bending user-created mods, made possible by ZDoom's advanced mapping features and the new ZScript language. In addition to Doom, GZDoom supports Heretic, Hexen, Strife, Chex Quest, and fan-created games like Harmony and Hacx. I don't have the zdoom focus your list does, but here is the list of the first few vids I outlined.GZDoom is a source port for the modern era, supporting current hardware and operating systems and sporting a vast array of user options. With the information of the above notes a mapmaker would be able to fairly easily determine the amount of ammo for the available weapons that would be needed for a player to kill all monsters, what monsters to place to push the player where you want them, etc.Ī while ago I was told I should put up a doombuilder tutorial of my own, but I never got around to it. A section briefly detailing typical player responses to monsters, including multiple monsters and mixed types.The damage per shot of the base weapons, firing rate, accuracy notes, AoE notes, and the damage per ammo of the base weapons.Listing of HP and attacks of basic monsters.So, some things I would like to see in a tutorial: Even too much or too little ammo available influences player play style as they move through the map. Maybe the monster types don't provoke the player response I want to trigger some trap. Maybe the weapons I've made available are over/under powered and make it too hard or easy. I don't have a lot of experience with making maps, but the two most difficult things I have run into are making the difficulty 'right' and causing the player response I want. The classics, balls-to-the-wall demon slaughtering action. Please note that the Networks below are not operated by /r/Doom mods. Here are some networks and channels to get you started. Doomseeker and Zdaemon clients have IRC in house. To chat with other Doomers, just get an IRC client. WADs in Progress - Classic mod info site, still updated.DooM WAD Station - WAD / Mod reviews (also at /r/doomwadstation).Idgames Archive - Doomworld mirror of the long-standing mod archive.ĭoom Wiki - Everything you could want to know, and more.ĭ - Classic Doom info and history. r/LetsPlay - Anything not a speedrun, walkthrough, or review may fit better here.ĭoomWorld - The definitive Doom site for news, info, and archives. /r/HeXen - Dedicated subreddit for HeXen discussion. ![]()
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